ZOTAC Quake Live Cup Rules & Regulations

  1. General
    1. Tournament
    2. Participants
    3. Referees
    4. Commitments
    5. Game Account
  2. Competition Format
    1. Pool System
    2. Grid
  3. Match Regulations
    1. Game Settings
    2. Server Settings
    3. Maps & Mapvoting
    4. Match Results
    5. Demos
    6. Disconnects
    7. Defwins
  4. Coverage
  5. Cheats & Barring
  6. Rule Violation & Punishment
  7. Prize Money Distribution
  8. Legal Process


  1. General

    1.1 Tournament
    The ZOTAC Quake Live Cup is a one day tournament on a weekly basis and will be called "ZOTAC Cup" in the following.

    1.2 Participants
    Everybody who owns a legal copy of Quake Live, is allowed to participate in the ZOTAC Cup and will be called a "participant" in the following.

    1.3 Referees
    Everybody who is authorised by Freaks 4U Gaming to administrate the ZOTAC Cup based on its rules and regulations will be called a “referee” in the following.

    1.4 Commitments
    1.4.1 Every participant has to own a legal copy of Quake Live to participate in the ZOTAC Cup.

    1.4.2 By attending the ZOTAC Cup participants acknowledge without limitation to comply with the rules and regulations of the ZOTAC Cup and with the decisions made by the referees. The application of these rules and regulations is at the sole discretion by the referees. Any decision may supersede the following rules and regulations to preserve the spirit of competition. Participants have to obey instructions made by the referees.

    1.4.3 Every participant acknowledges the right for Freaks 4U Gaming to modify the rules and regulations for adjustments at any time without notice.

    1.4.4 Every participant has to show the needed respect towards other participants and referees. Insults and unfair or disrespectful behaviour towards referees and other participants are not tolerated and will be punished with penalty points and/or an immediate disqualification for a certain period of time from the ZOTAC Cup.

    1.4.5 Every participant has to be available during the ZOTAC Cup until elimination. Longer absence due to well-founded reasons needs the approval of the referees.

    1.4.6 Every participant has to be at least 14 years old.

    1.5 Game Account
    1.5.1 Every participant is bound to enter their Quake Live account that is used to participate in the ZOTAC Cup to their profile.

    1.5.2 Every participant is responsible to update their game account if they use a new game account to participate. It is forbidden to use a different game account than the one mentioned in the profile and it may result in immediate disqualification from the ZOTAC Cup.

    1.5.3 It is forbidden for participants to play with a smurf game account if they cover up their known synonym. Using a smurf account will result in a disqualification from the ZOTAC Cup for three (3) months. By repeatedly disregarding this rule a participant will be barred for lifetime from the ZOTAC Cup.

    1.5.4 It is forbidden for participants to use several accounts for the same ZOTAC Cup and will result in a disqualification from the ZOTAC Cup for three (3) months. By repeatedly disregarding this rule a participant will be barred for lifetime from the ZOTAC Cup.

    1.5.5 By attending the ZOTAC Cup participants acknowledge the visibility of their game account for third party individuals.



  2. Competition Format

    2.1. Pool System
    2.1.1 The ZOTAC Cup is played in a single Elimination pool system in “Best-of-One” (Bo1) mode until the quarterfinals.

    2.1.2 Every participant that advances to the next round will face another participant randomly.

    2.1.3 Well-known participants might be seeded by the referees before the tournament starts to ensure that top players will not eliminate each other in the early stages of the ZOTAC Cup.

    2.2. Grid
    2.2.1 Starting with the quarterfinals a single elimination grid will be used. The grid will be arranged by the referees after all previous rounds are closed.

    2.2.2 The quarter- and semifinals are played in “Best-of-Three” (Bo3) mode.

    2.2.3 The final is played in “Best-of-Five” (Bo5) mode.



  3. Match Regulations

    3.1 Game Settings
    3.1.1 All matches will be played using the Quake Live website with the latest update. Public as well as private servers can be used during the first rounds of the ZOTAC Cup. For the quarterfinals, semifinals and for the final only private servers are allowed.

    3.1.2 The match starts if both players are ready. If a referee is present in the match his approval to start the match is also necessary.

    3.2 Server Settings
    3.2.1 Both participants agree to a server with a fair ping difference to provide a similar competitive environment. If both participants are not able to agree to a server a referee has to be informed. Referees have the right forcing such matches are being played on the fairest server that is chosen or created by the referees themselves.

    3.2.2 The server settings have to fulfil the default Quake Live gameplay settings for Duels, including 10 minutes timelimit and 2 minutes overtime periods.

    3.2.3For private servers the host needs to make sure the following settings are being used:
    • Game Type: Duel
    • Time Limit: 10 Minutes
    • Spawnprotection: Off
    • Match Visibility: All players
    • Match Size: 16 players
    • Damage Through Floors: Off
    • Allow Callvote: Always
    • Powerups: On
    • Timeout Count: 3
    • Timeout Length: 30
    A match password can be set up as well but has to be provided to referees and official broadcasting partners if requested by them.

    3.2.4 For the quarterfinals, semifinals and final a referee has to be informed. It is forbidden to start a match without the approval by a referee and will not count at this stage of the ZOTAC Cup. If the referee insists to observer the match and it is started without him, the match has to be replayed with a referee present.

    3.2.5 If the match is played with the wrong map the match has to be replayed with the correct map. Both participants have to check if the map is correct. A protest after the match is started will be turned down.

    3.3 Mappool & Mapvoting
    3.3.1 The mappool consists of the following five (5) maps:
    • Standard Maps
      • Blood Run (ztn)
      • Furious Heights (t7)
      • Lost World (dm13)
    • Premium Maps
      • Aerowalk
      • Toxicity


    3.3.2 Mapvotes will be done before the match starts. In case of “Best-of-Three” (Bo3) or “Best-of-Five” (Bo5) mode a referee has to be involved.

    3.3.2.1 For “Best-of-One” (Bo1) both participants alternately eliminate one (1) map until only one (1) map is left (A-B-A-B). The remaining map will be played. The participant mentioned first in the matchdetails starts with the procedure.

    3.3.2.2 For "Best-of-Three" (Bo3) each participant eliminates one (1) maps (A-B) with A being the participant that is mentioned first (1st) and B being the participant that is mentioned second (2nd) in the matchdetails. The order of the remaining three (3) maps is decided by A picking the first (1st) map and B picking the second (2nd) map of the series. The remaining map is the third (3rd) map if necessary.

    3.3.2.3 For "Best-of-Five" (Bo5) each participant alternately picks one (1) map until only one (1) map is left (A-B-A-B) with A being the participant that is mentioned first (1st) and B being the participant that is mentioned second (2nd) in the matchdetails. The remaining map is the fifth (5th) map if necessary.

    3.3.3 Short overview for the mapvoting procedure:
    • Bo1: veto (A-B-A-B); one map remains
    • Bo3: veto (A-B); pick (A-B); 3rd map remains
    • Bo5: pick (A-B-A-B); 5th map remains
    • A is mentioned first (1st) in the matchdetails
    • B is mentioned second (2nd) in the matchdetails

    3.3.4 A map may only be played once during “Best-of-Three” (Bo3) or “Best-of-Five” (Bo5).

    3.4 Match Results
    After finishing a match the losing participant has to report his defeat on the website. If the result is not entered in an adequate period of time it will be punished with one (1) penalty point.

    3.5 Demos
    3.5.1 Every participant has to save and keep demos until the tournament is finished in case they are requested by the referees for analysis. If participants are not able to provide demos it will be punished with one (1) penalty point.Every participant has to set “cg_autoaction 2” in their game config in order to provide demos (“cg_autoaction 3” is also allowed).

    3.5.2 By participating in the ZOTAC Cup every participant agrees that all demos of the regarding tournament may be distributed to the coverage partners.

    3.6 Disconnects
    3.6.1 In case of disconnects in the first (1st) minute of the match, it will be restarted and the participants score points are reset. The participants have to involve a referee if the problem appears frequently.

    3.6.2 If a participant disconnects after one (1) minutes into the match a referee has to be informed.

    3.6.3 If the disconnected participant obviously won the match, the demo must be uploaded to a referee who then will decide whether the match will be restarted or not.

    3.6.3.1 It is the choice of a referee whether the match will be restarted or not. Referees are allowed to determine the winner of the match if one participant obviously won the match.

    3.6.3.2 If the match is restarted the timelimit is set to the amount of minutes that was left when the disconnect appeared. The previous score points will be added to the final score in the end.

    3.7 Defwins
    Under the following circumstances participants are allowed to claim defwins by creating a support ticket:
    • The opposing participant does not show up until 15 minutes after the match was created on the ZOTAC Cup webpage and might be punished with one (1) penalty point. Referees are allowed to increase/decrease this deadline under certain circumstances.
    • The opposing participant has entered an invalid or different game account in his profile and might be punished with one (1) penalty point. Referees are allowed to set a deadline in order for the participant to change his game account properly.
    • The opposing participant owns an Quake Live account that was created less then one month ago to prevent possible cheat abuse during the ZOTAC Cup.
    • The opposing participant owns another Quake Live account that is banned by id Sofware to prevent possible cheat abuse during the ZOTAC Cup. Once id Sofware unbanns this account, the participant is allowed to compete again in the ZOTAC Cup.



  4. Coverage
    4.1 In general observers are permitted unless one participant forbids it.

    4.2 Referees and official broadcasting partners (videostreams) are always permitted to observe any match.




  5. Cheats & Barring
    5.1 The use of cheats, maphacks, third-party-tools or violations against rule 4.2 is strictly forbidden and will result in disqualification from the ZOTAC Cup for three (3) months. By repeatedly disregarding this rule a participant will be barred for lifetime from the ZOTAC Cup.

    5.2 It is forbidden for participants to watch videostreams or listen to shoutcasts of your own matches during the match.

    5.3 Freaks 4U Gaming reserves itself the right to bar participants from the ZOTAC Cup who are barred in other leagues and tournaments because of cheating or unfair behaviour.



  6. Rule Violation & Punishment
    6.1 Any breach of the rules might be punished with a default loss and/or disqualification from the ZOTAC Cup for a certain period of time or for lifetime.

    6.2 Protests of any kind have to be reported to the referees via support ticket.

    6.3 Penalty point (PP) & punishment index:
    • One(1) penalty point
      • missing match result by the loosing participant
      • not being able to provide demos if requested by referees
      • delay of the ZOTAC Cup for an improper period of time
      • invalid or different game account in the profile
    • Two(2) to six(6) penalty points and/or disqualification for a certain period of time
      • disrespectful behaviour towards opposing participants or referees
    • Three(3) month disqualification
      • using smurf accounts to cover up known synonyms
      • use of several accounts for the same ZOTAC Cup
      • use of cheats, maphacks, third-party-tools or violations against rule 4.2
    • Lifetime disqualification
      • repeatedly using smurf accounts to cover up known synonyms
      • repeatedly use of several accounts for the same ZOTAC Cup
      • repeated use of cheats, maphacks, third-party-tools or violations against rule 4.2
    • Special punishments
      • using an Quake Live account created less than one month ago may cause a defloss
      • owning an Quake Live account that is banned by id Sofware
        (allowed to participate again when the account is unbanned by id Software)

    In case a participant has collected four(4) penalty points he will be disqualified for one(1) month.
    In case a participant has collected six (6) penalty points he will be disqualified for three (3) month.

    Freaks 4U Gaming has the right to adjust the degree of penalty under certain circumstances.



  7. Prize Money Distribution
    The participant finishing first place in the ZOTAC Cup will get the prize money of 100€. The prize money transfer is handled via PayPal or bank transfer. Under certain circumstances a transfer via Western Union is also possible but needs the approval of a ZOTAC Cup Supervisor. Other payment methods are not accepted.



  8. 8. Legal Process
    Legal proceedings are not permitted.

    _____________________
    Last Update: May 9th, 2012
refresh

Dein Cup-Status